Forbidden Fruit
|
||
And our friend the sociologist said to his friend the Shinto priest, “You know, I've now been to a number of these Shinto shrines and I've seen quite a few rites, and I've read about it, thought about it; but you know, I don't get the ideology. I don't get your theology.”
And that Japanese gentleman, polite, as though respecting the foreign scholar's profound question, paused a while as though in thought. Then he looked, smiling, at his friend. “We do not have ideology,” he said. “We do not have theology. We dance.” - The Masks of God: Oriental Mythology by Joseph Campbell Earlier, I mentioned some parallel stories where the plots were essentially the same, but the intended messages of the stories were fairly divergent: The Tower of Babel vs. Zeus’s splitting of human beings, and the two stories of the great flood. Another story where the message seems to be very confusing -- even without any similar counterpoint stories -- is the Biblical story of Eve and the apple. In the story, after the Lord had created the first humans, Adam and Eve, he warned them not to eat from the Tree of Knowledge. Not long afterward, a serpent came by and started talking to Eve, convincing her to disobey and eat the forbidden fruit. She does, and, as a consequence, both humans get evicted from the Garden of Eden. This is usually taught as a story about obedience. (Of course, it is also much more important as the story of “the Fall,” which is worthy of a blog unto itself.) But the weird part is the central message, which, as Joseph Campbell points out in Masks of God: Occidental Mythology, sounds like a central plot point in a fairytale: you may open every door in the house except this one. Of course, then, the hero of the story opens that door, not so much to be disobedient as to seek answers. As a consequence, the main conflict of the story -- which could have been avoided for a long while by maintaining ignorance, but is still the elephant in the room -- is faced and overcome. So, then, why not eat from the Tree of Knowledge, since that would assumably bring, you know, knowledge... wisdom... and wouldn’t that be a good thing?
comments powered by Disqus |
||
SeeDarkly All Rights Reserved additional coding provided by Dormouse Games |