Steampunk
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“I don’t know if you’ve ever tried to think of band names, but usually you think you have a great one and then you look at it the next day and it’s stupid. I have about two hundred of those.”
- Trent Reznor, interview in Axcess Magazine (1994) So, I wanted the people of Lodestar to be steampunk. I wanted someone in the story to be steampunk, and it seemed logical that they would be the best choice. After all, they need to have a significant power source to run their game and they are not exactly experts on renewable energy sources - they wouldn’t have time because all their time is taken up with creating and dispersing the game. I have heard it suggested that the appeal of steampunk -- apart from the Victorian clothing and the awesome metal accessories -- is that it is anti-digital technology. The technology is macro rather than micro. In other words, you can see it and you can manipulate it, much like the early computers which stretched across a room: processor on one side and memory on the other, and vacuum tubes visibly working to relay the electronic signals. The mechanisms of steampunk machinery are just as obvious: steam is forced through tubes and gives energy to some mechanism, which turns something else or moves a lever. Like Rube Goldberg machines, the cause and effect sequences are plainly visible and can be easily manipulated. In the Farscape series, there is an episode that features a man with a steampunk-ish spaceship. The ship’s interior is filled with tubes that connect every which way. When the machinery does not work right, the operator beats on it until it corrects itself. Steampunk is not the microscopic mystery of ipads, it is unapologetically analog. Making it work is not unlike carefully seeking and dialing in a UHF station (rather than a digital television channel, which is either on if you paid for it or off.) It is simple, understandable: something that anyone could do with found materials, given enough patience and creativity. Steampunk is vintage technology: the best elements of bygone eras. The scale is large enough to see the beautiful intricacies, and it is very,very cool. We sat and stared at the vacant table for a minute or so. Then the Time Traveler asked us what we thought of it all. ‘It sounds plausible enough to-night,’ said the Medical Man; ‘but wait until to-morrow. Wait for the common sense of the morning.’ - The Time Machine, by H. G. Wells
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