Satyagraha
|
||
“Child,” my father’s voice replied, “All things thy fancy hath desired of me Thou hast received... And all thy days this word shall hold the same: No pleasure shalt thou lack that thou shalt name. But as for tasks --” he smiled and shook his head; “Thou hadst thy task, and laidst it by,” he said.
- “The Suicide” by Edna St. Vincent Millay Delving further into the subject of trying to achieve or maintain peace: obviously, my character Chess does not like to use violence to achieve his means. Likewise, a thief in a role-playing game is not as likely to use violence as his opening play. Thieves tend to rely more on things like careful observation and knowledge of situations and human behavior, as well as deceit and stealth -- they would probably call it wit and skill -- and, well, sneaking around a lot and then running really, really fast. However, the landscape where Chess finds himself is pretty violent and he has other people that he wants to protect. Also, he has friends and others around him who do not have many qualms about using violence, and sometimes he is fortunate, if not terribly happy, that violence rescues him from certain dire situations. Originally, the plan was for Chess to engage in some violent acts, although he would do it with regret. But then it became more interesting to help him get around problems in other ways. Non-violence is not all that common in sci-fi and fantasy stories, though. Or, it seems, in any story, these days. I can understand this tendency somewhat because I love swords and sword fights -- but what is the end result of a sword fight? Even a victory in the Olympic sport of dueling is a metaphor for the killing blow. A few blogs back, I explored how some historic nonviolent revolutionaries like Gandhi tried to handle this dilemma. But sometimes we just don’t want to see peaceful solutions in our stories. We want to watch the hero destroy the bad guys.
comments powered by Disqus |
||
SeeDarkly All Rights Reserved additional coding provided by Dormouse Games |