Creating
|
||
CREATE WATER
Conjuration (Creation) [Water] Level: Clr 0, Drd 0, Pal 1 Components: V,S Casting Time: 1 standard action Range: close (25 ft. + 5 ft. / 2 levels) Effect: up to 2 gallons of water/level Duration: instantaneous -Dungeons and Dragons Player’s Handbook (Core Rulebook I v. 3.5) Taking a break from mythologies for a short while! As I mentioned before, sixth grade was the first time that I discovered Greek and Norse mythology (I started with D'Aulaires' Book of Greek Myths and read everything else that I could find in our limited school library.) Nearly as amazing as those stories, though, was my sixth grade teacher. She was very young and full of new ideas. Her classes marked the first time that I ever heard anyone talk about the importance of water conservation. She also had us doing projects on the different sources of energy, from fossil fuels to renewable energy. And this was all decades ago, during a time when few people were talking about this stuff, and we were only just hearing about acid rain and the growing hole in the ozone layer. Without exaggeration, I learned a lot in her class. She encouraged self-motivation and independent learning at our own speed. She also had us do things like play that cooperation game, where you confer with your partner, and sometimes with your entire team, and maybe agree to cooperate. Then you each hold up a card that tells what you’ve decided to do. If everyone holds up the agreed-upon card, then each player on the team gets a whole lot of points (everyone wins). However, you might decide at the last minute to betray your teammates and thus score some points just for yourself, while the rest get no points at all. I don’t remember what this game was called, but it was fairly profound to a bunch of sixth graders, and, honestly, I think everyone could benefit from spending a little time learning it. There was another teacher who greatly affected me, too, but she taught in high school and she never failed to terrify me, every day that I was in her class…
comments powered by Disqus |
||
SeeDarkly All Rights Reserved additional coding provided by Dormouse Games |